Wednesday, 4 December 2013

Rigging in Autodesk Maya Arm Joints -Chapter 03


Rigging in Autodesk Maya Arm Joints chapter 3 will show you how to create the arm joints of the character we started. Arm consisting of three joints ie. shoulder , elbow and wrist. It is a good practice to rename the joints whenever you are creating them to avoid confusion in future. While creating the arm joints, I recoment to create the entire three joints from the top viewport, then re-positioning them form the front and if required perspective. Remember, you should not rotate the joints in three axis and also try to rotate the shoulder joints only to maintain the position inside of the model. For the elbow you have to check that it has rotated in only one axis .The position of the shoulder joint is very important. Go through the video tutorial for the position details.



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