Showing posts with label Cinema 4D Dynamics. Show all posts
Showing posts with label Cinema 4D Dynamics. Show all posts

Friday, 24 April 2015

Shattering a wall in Cinema 4D




In this tutorial Lawrence Black has shows us how to create the shattering effect on a wall in Cinema 4D. For completing the effect you will need a plugin called Thrausi. To start with we will create three cube models which will act as walls. Then select all the cubes and go to plugin menu, and click Thrausi. Select the Thrausi only not the Thrausi cutter , boole or building. The Thrausi window will open.

In this Trausi window, set the number of pieces you wanted to create , select the piece type to random and click "Break Now" button to finish the calculation. Wait for some time to let the software complete the calculation. 

Now create a sphere and give this sphere a simulation tag named RigidBody and make a ground plane and give that plane a Collider Body tag. Now turn on the dynamic tag for the fragments. Now if you play the simulation you will see the the fragments will start to fall even if they are not hit by the sphere. So set the Trigger as "On Collision" for the fragments. Now you will see when the sphere is hitting the boxes or the wall they are shattering into pieces. Follow the video for the further details.




Saturday, 4 April 2015

How to simulate liquids in Cinema 4D



In this tutorial Ignace Alyea describes how to simulate liquids in Cinema 4D. This simulation will happen through the help of Metaball. Metaball helps us to create the blobby surface calculation between two mesh objects. First we will create a small sphere which will be our particle shape. Then create a 2D particle emitter. Now make the sphere as the shape instancer for the particle, which means now the emitter will emit the spheres a s a particle . you can drag and drop the sphere in to the emitter from the outline list. Remember to check on the 'show object' option from the emitter properties.

Now as we have already created the basic particle emission add metaball and connect it with the emitter. now you can see the particles as a mesh object. Now decrease the editor subdivision for getting the better or smooth result. Now increase the birth rate of the emitter and also add a gravity to make the liquid fall. To make effect this liquid with a object create a box and make the box as rigid body to make the liquid to collide with the box.




Thursday, 27 November 2014

Liquid spill with Real Flow and Cinema 4D


In this tutorial RI Tutorial show us how to create a liquid splash on a text while transforming it. Hope you all will enjoy.

Saturday, 15 November 2014

How to use X-Particle fluid in Cinema 4D


IN this tutorial User "Project 4D" will teach about the use of X-Particle to create fluid simulation in Cinema4D for using them into commercial presentation.

Thursday, 13 November 2014

How to use Hair in Cinema 4D

Hairs in Cinema4D

Creating Hair is always a challange in 3D softwares. In this tutorial Lawrence Black shows us the way to create the hair and using it in Cinema 4D in an extensive way. 


Tuesday, 11 November 2014

How to create Realistic water in Cinema 4D



In this tutorial Keira Arts shows us how to create a realistic looking ocean in CInema 4D . The artist used an external plugin from valkaari.com . Enjoy the tutorial.