Showing posts with label Maya Rendering. Show all posts
Showing posts with label Maya Rendering. Show all posts

Thursday, 14 June 2018

Image Based Lighting or IBL in Autodesk Maya 2018


Image based lighting or IBL in Autodesk Maya 2018 helps you to light your objects in such way that it can blend in with the environment . this Maya lighting technique used to match the environments of different outdoor objects like Car etc. and also for interior products or even a studio setup.


Thursday, 21 January 2016

How To Bake Textures in Autodesk Maya



Texture baking is a very important tool for a 3D artist. It is one of the most used tool in Game industry. Though its use not limited to 3D game but also can use in any type of production pipeline. Texture baking can cheat a healthy amount of rendering time if used correctly. This tutorial will guide you through the entire process in Autodesk Maya. Hope you will enjoy.



Tuesday, 11 August 2015

How to create Caustics in Autodesk Maya


Caustics is an effect which is very natural incident in real world. Caustics creates while light rays hits on a reflective or a refractive object. In the similar way we can create two different kind of caustics in Maya one is reflective, another one is refractive.

In this scene we have created two different object , one is a gold material which will act as reflective and another is a glass which is refractive in nature. To make the caustic effect we have to turn on the mental ray as our render engine. Then we have to activate the emit photon option from mental ray section of the light, and also turn on the caustics from the render settings > indirect illumination tab.

Calculation of caustics are depend on few factors like color of the object , intensity of the light the size of the cone angle and many more. In the video below we have discussed about the various options which holds the major responsibility to get the better result. Hope you all will like it.




Tuesday, 26 May 2015

Creating Ambient Occlusion In Autodesk Maya




Ambient occlusion is one of the most important pass while composing your final shot. Ambient Occlusion is a shading technique which helps us to create the contact shade between two objects. Actually it calculate the amount of exposure of an object in ambient lighting.

In Autodesk Maya its very easy to get the ambient occlusion effect. First we have to create a scene where few object should be near to each other. see the video we took few primitive objects. Then select all the objects and put them in a new "render layer". Remember you have to put them in render layer not the visibility layer. 

Next you have to check that mental ray renderer is active from the plugin list. Now right click on the layer and go to the attribute of that render layer. In the attribute editor under the layer tab click on the preset button and select the occlusion from the list. Bingo you get the default and effective ambient occlusion in result just hit the render and see the result.

Now if you want to edit the effect according to your requirement you have to go to the shader which is a surface shader in Autodesk Maya and start playing with maximum distance and spread parameter to change and customize the effect. Increase the samples to get rid of the grains in the render output.



Friday, 14 November 2014

How to render a car in Arnold and Autodesk Maya

Arnold render in Maya

    Arnold is very vastly used render engine in 3D rendering industry these days. In this this tutorial CGPedia will show us how to render a car effectively in Autodesk Maya with Arnold also use some post production effect to make it more presentable.. Find more tutorials on Autodesk Maya

Tuesday, 20 August 2013

How to Render Wireframe in Maya With MentalRay Render



Hi friends, we have already discussed about the wireframe rendering in maya using software render engine of Autodesk Maya. In this video we will talk about the same Wireframe rendering but this time with Mental Ray. Hope you will enjoy.