Local rotation of the joints is really an important point while creating the character rig. While creating the rig it is better if you select a particular axis which will be facing towards the child joint. There are several ways you can accomplish this task. You can manipulate the component mode of the joints , You can use a small MEL script or else you can also set the axis from the orient joint option. All the process is easy and simple to follow . Go through the video below to know the options in details.
No comments:
Post a Comment