Saturday, 28 February 2015

Change Joint Local Axis in Autodesk Maya

Local rotation of the joints is really an important point while creating the character rig. While creating the rig it is better if you select a particular axis which will be facing towards the child joint. There are several ways you can accomplish this task. You can manipulate the component mode of the joints , You can use a small MEL script or else you can also set the axis from the orient joint option. All the process is easy and simple to follow . Go through the video below to know the options in details.

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