Tuesday, 2 June 2015

How to Bake Textures in Autodesk 3Ds Max


Texture Baking is one of the most important segment in Game industry as you need to optimize your texture and shadow for the game engine. This tutorial will help you to get it done easily in Autodesk 3Ds Max. Here I have created a very simple scene with only two lights and a teapot over a plane.

Now I need to bake the lights in the texture itself so that we can have the same feeling og the texture and the object even without the light. after that we can call them into a game engine like unity or unreal. In this scene I want the shadow of the teapot to be there as a part of the texture.

For baking the texture select the shadow casting surface as well as the shadow receiving object which is in this case the teapot and the plane respectively and then go to the rendering menu > render to texture. Here add the diffuse map as output, also the most important thing is light and shadows, Don't forget to turn them on from the output section. Next you have to switch into render option in baked under the automatic mapping section. Now when you hit the render you will get the texture baked in your hard drive and also applied on the objects respectively. After you render it,even if you delete the lights from the scene you will still get the effect of the lights.


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