Home
3Ds Max
Basic
Rigging
Lighting
Modeling
Dynamics
Rendering
Maya
Rigging
Modeling
Dynamics
Animation
Texturing
Rendering
Cinema 4D
Dynamics
Texturing
Photoshop
Blender
Dynamics
Basics
Modeling
Z Brush
Category 4
SUB-category1
SUB-category2
SUB-category3
Friday 12 April 2013
Rigging in Autodesk 3Ds Max - Chapter09
welcome to the 9th chapter of Rigging in Autodesk 3Ds Max. In this tutorial we will learn how to create arm controllers with IK chain. Last chapter we created left hand of the character, here we will create the right hand.
No comments:
Post a Comment
Newer Post
Older Post
Home
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment