Creating procedural mountain models is really an easy job in 3Ds Max. In this tutorial you will learn how to use an height map and the displace modifier to create a really cool looking mountain in 3Ds Max. These mountains can be used in any platform like films video games or even in a 3D art. So hope you will learn and enjoy.
I was hoping you used procedural maps for this. What a disappointment... :(
ReplyDeleteIt will be useful to some people, so keep it up :)